![]() ![]() also funny, tbh it almost looks the same, Shadowplay might be slightly sharper but not not "twice" as sharp, plus i have to encode it anyways because the bitrate is way to high for yt. with Shadowplay i can use twice high bitrate and it doesn't lag. No, no, i dont use cpu, gpu only, and the thing is i cant use the same bitrate in obs it *will* lag. But you can make it basically work the same as Shadowplay with all it's features. OBS imo is the way to go since you can fine tune it to work perfectly but as I said, the initial setup needs some time and research if you don't know what you're doing. I had it record my other monitor instead of my game sometimes, issues with some HDR capture as well, corrupted captures, etc. I haven't had Shadowplay lag as it seems to reserve some resources and I have no experience with AMD ReLive as I haven't used an AMD card for a long time but I can say from experience that Shadowplay isn't perfect and can suffer from some other issues like for example. It's how FRAPS used to work back in the day.īoth NVENC and the AMD encoder will lag once you overload the GPU, you need to cap the FPS to not have the GPU at 100% so that the encoder has some headroom since it also uses some GPU resources. If you do a "lossless" capture even with CPU at high bitrates it barely makes an impact, it's like 1% to 2% CPU usage but the file size will be absolutely massive. The lower the bitrate the higher the impact on performance since you have to do a lot more compression. ![]() Its still much higher impact, at lower bitrates funny enough.
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